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A community dedicated to Bitcoin, the currency of the Internet. Bitcoin is a distributed, worldwide, decentralized digital money. Bitcoins are issued and managed without any central authority whatsoever: there is no government, company, or bank in charge of Bitcoin. You might be interested in Bitcoin if you like cryptography, distributed peer-to-peer systems, or economics. A large percentage of Bitcoin enthusiasts are libertarians, though people of all political philosophies are welcome.
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SwissBorg DAO Talk #38/50: Bitcoin new highs, Harvest hack, how to master Yield farming?

SwissBorg DAO Talk #38/50: Bitcoin new highs, Harvest hack, how to master Yield farming? submitted by chris_bossert to swissborg [link] [comments]

Popular news site and message board “Circlejerk” gathers nearly 420 signatures in just over 69 days to reinstate Elon “Master Rogers” Musk as Bitcoin CEO.

submitted by mike24jd to circlejerk [link] [comments]

“Bitcoin is the fifth evolution of money in its most abstract form,” says Mastering Bitcoin author - AMBCrypto News

“Bitcoin is the fifth evolution of money in its most abstract form,” says Mastering Bitcoin author - AMBCrypto News submitted by ulros to fbitcoin [link] [comments]

Bitcoin [BTC]: There are currently five trusted PGP keys, says Mastering Bitcoin author - AMBCrypto News

Bitcoin [BTC]: There are currently five trusted PGP keys, says Mastering Bitcoin author - AMBCrypto News submitted by ulros to fbitcoin [link] [comments]

Bitcoin [BTC]'s scaling should be on second layer and privacy on the base layer, says Mastering Bitcoin author - AMBCrypto News

Bitcoin [BTC]'s scaling should be on second layer and privacy on the base layer, says Mastering Bitcoin author - AMBCrypto News submitted by ulros to fbitcoin [link] [comments]

MimbleWimble is a really interesting trade-off, says author of Mastering Bitcoin - AMBCrypto News

MimbleWimble is a really interesting trade-off, says author of Mastering Bitcoin - AMBCrypto News submitted by ulros to fbitcoin [link] [comments]

Bitcoin [BTC] is not anonymous, it is loosely pseudo-anonymous, says Mastering Bitcoin author - AMBCrypto News

Bitcoin [BTC] is not anonymous, it is loosely pseudo-anonymous, says Mastering Bitcoin author - AMBCrypto News submitted by ulros to fbitcoin [link] [comments]

Bitcoin does not have a killer app, “I can’t use it to buy coffee”, says Mastering Bitcoin author - AMBCrypto News

Bitcoin does not have a killer app, “I can’t use it to buy coffee”, says Mastering Bitcoin author - AMBCrypto News submitted by ulros to fbitcoin [link] [comments]

5 programming languages that a blockchain developer should master - The Bitcoin News

5 programming languages that a blockchain developer should master - The Bitcoin News submitted by DCC_Official to altcoin_news [link] [comments]

Bitcoin Lightning network is a second layer network not a sidechain, Mastering Bitcoin author - AMBCrypto News

Bitcoin Lightning network is a second layer network not a sidechain, Mastering Bitcoin author - AMBCrypto News submitted by ulros to fbitcoin [link] [comments]

Stabledex is a decentralised digital assets exchange for master and new traders in the crypto space. #StableDex #Blockchain #Ethereum #Bitcoin #IEO #Tokensale #cryptocurrency Official Website: https://stabledex.io

Stabledex is a decentralised digital assets exchange for master and new traders in the crypto space. #StableDex #Blockchain #Ethereum #Bitcoin #IEO #Tokensale #cryptocurrency Official Website: https://stabledex.io submitted by Freeboz to ico [link] [comments]

Bringing Wall Street Masters to Cryptocurrency Trading • Live Bitcoin News https://ift.tt/2xGzWRg

Bringing Wall Street Masters to Cryptocurrency Trading • Live Bitcoin News https://ift.tt/2xGzWRg submitted by bitnewsbot to bitnewsbot [link] [comments]

BIZpaye CRYPTO leverages the power of the BIZpaye Barter Master Franchising programme which offers huge scalability as it continues to develop new markets globally. BIZpaye CRYPTO is an immediately tradable, spendable token. #blockchain #bitcoin #retailexchange

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submitted by AbaYomiOla to CryptoEra [link] [comments]

04-12 21:03 - 'Brazilian University Launches Cryptocurrency Masters Programme' (news.bitcoin.com) by /u/chuozungjie3 removed from /r/Bitcoin within 1075-1085min

Brazilian University Launches Cryptocurrency Masters Programme
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Author: chuozungjie3
submitted by removalbot to removalbot [link] [comments]

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Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

Microsoft patent 2020-060606 linking human brain to crypto payment system

Microsoft filed a patent 2020-060606 on June 20, 2019 for the link between the human body and the crypto payment system. It is a cryptocurrency mining system that uses human pulses such as brain waves and body heat to perform online tasks such as using search engines, chatbots, and reading ads. "A user can solve the arithmetically difficult problem unconsciously," says the patent.
In fact, this is a very brief description of a brain computer interface, which can read and write electromagnetic signals from the brain at such a finely meshed level that the brain literally becomes a biocomputer in a network. To understand that, please watch the video below and read on below. This is necessary so that you understand the current technological state of affairs.
Steve Hoffman - Brain Hacking & MindTech - Produced by DingDingTV
How cryptocurrency works The aim is that we are collectively hung in a hyve mind and it seems that what with crpyo-currency like Bitcoin still had to be done on energy-guzzling mining servers, can now be filled in by the “human bio-computer”.
The unique thing about blockchain payment systems was that as soon as you took a so-called wallet into the network, your computer formed a block in the network, where your computer receives a kind of calculation program that calculates the security key of a coin. All computers on the network must then come up with the same key as confirmation. If the entire network sees a transaction of a coin, all those keys are checked and if one is different, the transaction is illegal and rejected. That would create unhackable security.
The problem, however, is that Bitcoin mining requires a lot of computing power and that requires electricity. That's why Bitcoin mining ended up being one of the most energy-guzzling industries in the world. The Microsoft patent seems to aim at making this blockchain principle, which is not only very energy-guzzling, but also puts a heavy burden on the internet in terms of bandwidth (after all, all computers in the chain must always be checked for positive encryption), superfluous to make.
Simply put: Microsoft wants to use the human brain as a block in the blockchain. The 5G network will provide sufficient bandwidth to realize this.

Link digital ID, vaccination ID and social credit system:
The coronavirus pandemic provides the perfect alibi for the introduction of such a system. In concrete terms, this means that a score of your behavior (expressed in points) will initially be kept in the cloud. If you stick to the rules, you can take public transport or plane. If you don't follow the rules, your score will go down. The upcoming social distancing apps are a precursor to such a behavioral scoring system. After all, if you do not keep enough distance from potential infections, you have to quarantine at home. We also see China taking the lead there. Watch the video below and then read on.
Wuhan coronavirus covid-19 totalitarian UN propaganda?
Although Bill Gates officially retired from Microsoft's board this year, we can guess who the big driving force behind patent 2020-060606 is.
Of course, I need not point out to the attentive reader that we recognize here the Biblical number of the mark of the beast from the Bible book of Revelation: 666. It states that the time will come when no one will be able to buy or sell without to bear 'the beast'. This under the statement that this number is six hundred and sixty-six.
The same Bill Gates is behind the ID2020 initiative that wants to develop a digital ID for vaccination registration. If you combine such a digital ID hallmark with a digital passport (ID) and with patent 2020-060606, then you have completely enslaved people.

Revelation 13: 16-18
16: And it causes it to give a mark to all, small and great, and rich and poor, and free and servants, on their right hand or on their foreheads;
17: And that no one should buy or sell except he who has that mark, or the name of the beast, or the number of his name.
18: Here is wisdom: let him that have understanding count the number of the beast; for the number of a man is, and his number is six hundred sixty and six.

The "Official Gazette of the Kingdom of the Netherlands" announced on March 31, 2020 (“coincidentally”) change in law that allows a digital ID. Translated:
Kingdom Act of 6 March 2020 amending the Passport Act in connection with the introduction of electronic identification with a public identification means and the expansion of the basic register of travel documents.
We Willem-Alexander, by the grace of God, King of the Netherlands, Prince of Oranje-Nassau, etc. etc. etc.
All who will see or hear it read, salute! do to know:
Thus We have considered that it is desirable to amend the Passport Act in connection with the introduction of electronic identification with a public means and the extension of the basic register of travel documents;


The consequences:
So if we don't wake up in masses now and discover that we are witnessing a Psychological Operation that fully complies with the master script, then there is no escape. Then we cannot buy or sell anything if we do not meet all the requirements of the state. And to all, it really means all. Making a minor offense once has immediate consequences. Not cooperating with the vaccination obligation (think Bill Gates) will definitely mean the end of being able to travel and participate in society at all. You should consider the most basic things such as being able to buy food and drink.

We must step out of our programming and know that we are sovereign. Please read the article from the official journal above again. In it you see that you can fully rely on your consciousness sovereignty. You are sovereign by nature and no law can bind you to anything. It says "We Willem-Alexander, by the grace of God". Now let him prove "that grace of God".
Every law is signed by the king by the grace of God. There is no evidence whatsoever of this and so the law does not apply. The only problem is the fact that social systems have built up around that grace of God, to which many swear allegiance.
Do we sit back and relax until we are swallowed up by the system of "the internet of things" by the grace of God, or do we activate ourselves to concrete things? Concrete matters means that we have to switch from passive to active and discover who we are in potential and in essence.
submitted by JemIrie to conspiracy [link] [comments]

REALIST NEWS: Blythe Masters (ex JP Morgan under Jamie Dimon) joins Bitcoin start-up in order to manipulate the market.

REALIST NEWS: Blythe Masters (ex JP Morgan under Jamie Dimon) joins Bitcoin start-up in order to manipulate the market. submitted by Sherlockcoin to Bitcoin [link] [comments]

07-24 20:22 - 'Wixlar Master Card will help you to easily use your Wixlar Coins anywhere any time! More News will be revealed soon.' (facebook.com) by /u/wixlarcoin removed from /r/Bitcoin within 12-22min

Wixlar Master Card will help you to easily use your Wixlar Coins anywhere any time! More News will be revealed soon.
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Author: wixlarcoin
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07-24 20:32 - 'Wixlar Master Card will help you to easily use your Wixlar Coins anywhere any time! More News will be revealed soon. www.Wixlar.com' (i.redd.it) by /u/wixlarcoin removed from /r/Bitcoin within 10-20min

Wixlar Master Card will help you to easily use your Wixlar Coins anywhere any time! More News will be revealed soon. www.Wixlar.com
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Author: wixlarcoin
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Wixlar Master Card will help you to easily use your Wixlar Coins anywhere any time! More News will be revealed soon. www.Wixlar.com /r/Bitcoin

Wixlar Master Card will help you to easily use your Wixlar Coins anywhere any time! More News will be revealed soon. www.Wixlar.com /Bitcoin submitted by BitcoinAllBot to BitcoinAll [link] [comments]

Bitcoin Fullnode Install Guide for Dummies ;-)

Bitcoin Fullnode Install Guide for Dummies ;-)
Feel free to stop at Level 0 or Level 1, which is fine. More advanced configs are offered to those with more tech savvy. This guide, obviously assumes a Windows 10 install, but other OSes work fine, just find a different guide. BTW, the "For Dummies" is a callback to a set of "tech" books in the 90's intended to be as easy as possible. It is in jest and not intended to insult the reader. Finally, if you dislike the formatting, a well formatted copy can be found here
There is a fairly small subset of Bitcoin users that run a full node. I think the idea of running a full node has gotten a bad rap over the years since there is so much talk about running on a Raspberry Pi, or getting zippy SSDs. Although all of this can be fun, it is often not really required at all. Here are some ways to run a full node starting with the very simple. I'll get into more complex configs, but these are all optional.

Tech Skill Level: 0 (the basics)

  1. Download Bitcoin Core
  2. Launch the downloaded installer and install the app
  3. Launch the installed "Bitcoin Core" app and let it run overnight
In many cases, thats it. If your running a new machine with a fairly good internet connection, 8 or 9 hours will be enough to complete the "Initial Block Download" (IBD). This may fill up your drive a bit, but again, on most new machines, 300 GB of space isn't that hard to come by.

Tech Skill Level: 1 (encrypted wallet)

One thing we left out in the level-0 exercise is encrypting your wallet. It's easy enough to do well, but a bit more difficult to do right. The main challenge is that humans generate really poor passwords. If you want a good password, the best way is to use something called "diceware". Basically, you just grab 4 or 5 dice and each throw of the dice represents a certain word on a special list. The throw {1,4,5,3,1} for example would be the word camping on the EFF-diceware-wordlist. So you repeat this a few times until you have a list of 8 or so words which becomes the passphrase you use to encrypt your wallet. Write it down, it is always hard to remember at first. So at level-1 your list becomes:
  1. Download Bitcoin Core
  2. Launch the downloaded installer and install the app
  3. Launch the installed "Bitcoin Core" app and let it run overnight
  4. Choose Encrypt Wallet from the Settings menu
  5. Enter your 8 word (or so) passphrase generated using the Diceware method

Wallet Encryption Dialog

Tech Skill Level: 2 (enable pruning if needed)

Though I said "300 GB of space isn't hard to come by", some times it actually is. If space is an issue, a simple way to fix it is to tell bitcoin to simple take less space. This is called "pruning" and can take that number from 300 GB down to below 5 GB. If you can't find 5 GB, then you'll have to read ahead to level-4 to add USB storage. But the good news is, enabling pruning is pretty easy, we just add another step to our working list:
  1. Download Bitcoin Core
  2. Launch the downloaded installer and install the app
  3. Launch the installed "Bitcoin Core" app and let it run overnight
  4. Do the wallet encryption steps here if you wish
  5. Choose Options from the Settings menu
  6. Choose Prune block storage to: and select the max size for the blocks to use
  7. Exit and restart the bitcoin application for the changes to take effect

Pruning Dialog
Note, even setting this to 1 GB will still leave you with about a 4.5 GB install. The blocks take up a lot of space, but the chainstate and other folders eat up at least 3.5 GB and they can't be pruned. Also, be aware, to disable pruning requires you to perform the entire IBD again. While pruned some other functions my be disabled as well, so just know that pruning does limit some functionality.

Tech Skill Level: 3 (verify the installer)

Although this is arguably something that should be done at level-0, some find the intricacies of comparing hash (thumbprint) values to be tedious and beyond the scope of a beginner. You will find these types of hash compares suggested quite often as a way to prevent running tainted programs. Programs are often tainted by bad disk or network performance, but most often, taint is malicious code inserted by viruses or malware. This is a way to guard yourself against those types of attacks.
What I cover here is a very basic comparison on the certificate, but a more thorough verification advised by mosts uses a program called Gpg4Win, and is beyond the scope of this beginners guide. But regardless, most users should strive to do this minimum level of validation.
  1. Download Bitcoin Core
  2. Launch the downloaded installer
  3. When prompted "Do you want to allow..." click Show more details
  4. In the details section select Show information about the publisher's certificate
  5. In the certificate window select the Details tab
  6. In the Details tab Subject should start with "CN = Bitcoin Core Code Signing Association"
  7. Ensure Thumbprint in Details reads ea27d3cefb3eb715ed214176a5d027e01ba1ee86
  8. If the checks pass, click OK to exit the certificate window and Yes to allow the installer to run.
  9. Launch the installed "Bitcoin Core" app and let it run overnight
  10. Do the wallet encryption steps here if you wish
  11. Do the optional pruning steps here if you wish

Certification Validation Windows
Note: The certificate used to sign the current Bitcoin installer is only valid from March 2020 to March 2021. After that point the thumbprint on the certificate will change. This is by design and intentional. If your reading this post after March 2021, then it is understood that the thumbprint has changed.

Tech Skill Level: 4 (use secondary storage)

We glossed over the "new machine with fairly good internet" part. Truth be known many people do not have fairly new machines, and find the IBD to take longer than the "over night" best wishes. For most people the slowdown is the disk access when calculating what is called chainstate. This requires fast random reads and writes to the disk. If you have an SSD disk, this will be no problem, but if you have a non-SSD "spinning" disk, random writes are always slow. Though an SSD will speed things up, they are pricey, so a nice middle ground may be a simple high-end USB key drive. You can get some with 10 to 15 MB/s random writes for $20 on Amazon. This is usually a order of magnitude faster than a "spinning" disk. And with pruning (see level-2), a small USB drive should be fine.
Once you decide on a drive, the tricky part will be to enable external storage. It requires editing a configuration file and adding a line. First, we want to create a directory on the key drive. You will need to determine the drive letter of your USB key drive. For the sake of this example, we will assume it is D:, but you must determine this yourself and correct the example. Once you know the drive letter, create a blank folder on the drive called Bitcoin. So for this example, creating Bitcoin on drive D: will create the path D:\Bitcoin. Once done, assuming that D: is your drive, here are the new steps including the edit of the configuration file:
  1. Download Bitcoin Core
  2. Launch the installer, verify it, then run it
  3. Launch the installed "Bitcoin Core" app and let it run overnight
  4. Do the wallet encryption steps here if you wish
  5. Do the optional pruning steps here if you wish
  6. Launch "Notepad" by typing "Notepad.exe" in the windows search bar then click Open
  7. Type the line datadir=D:\Bitcoin (depending on your drive letter) in the blank file
  8. Choose Save from the File menu in notepad
  9. Type %APPDATA%\Bitcoin\bitcoin.conf (note the percent signs) in the File name box
  10. Select All Files from the Save as type dropdown
  11. Click the Save button and overwrite the file if prompted
  12. Exit and restart the bitcoin application for the changes to take effect

Save As Dialog
Now that you've reached this level of technical expertise, there are many new configuration options that you can begin to modify if you wish. Most configuration data is contained in the bitcoin.conf file and learning how to maintain it is a key step for a node operator.

Tech Skill Level: 5 (all other customizations)

Here's a short list of various things you can ADD to your bitcoin.conf file. You generally just add a new line for each configuration settings.
  • addresstype=bech32
  • changetype=bech32
The addresstype / changetype allows your wallet to use the native-segwit (bech32) format. This is the most efficient and inexpensive way to spend bitcoin, and is a recommended configuration. The default uses something called p2sh-segwit which is more compatible with older wallets, but more expensive to spend.
  • minrelaytxfee=0.00000011
Changing the minrelaytxfee setting allows you to help propagate lower fee transactions. It will require more memory but TXN memory is capped at 300 MB by default anyways, so if you have enough memory, it is a good setting to choose.
  • dbcache=2048
The dbcache setting controls how many MB of memory the program will use for the chainstate database. Since this is a key bottleneck in the IBD, setting this value high (2048 MB) will greatly speed up the IBD, assuming you have the memory to spare
  • blocksdir=C:\Bitcoin
  • datadir=D:\Bitcoin
In level-4 we discussed moving the datadir to a fast external storage, but the majority of the space used for bitcoin is the blocks directory (blocksdir). Although you should always use for fastest storage for datadir, you are free to use slow storage for blocksdir. So if you only want to consume a small amount of your SSD (assumed D:) then you can keep your blocks on your slow "spinning" drive.
  • upnp=1
One of the harder challenges you may face running a node, is to get incoming connections. If you are lucky, you may find that your firewall and network HW support the uPnP protocol. If they do, this setting will allow bitcoin to configure uPnP to allow incoming connections to your node. Other methods exist to make your node reachable, but they are well beyond the scope of this guide.
submitted by brianddk to Bitcoin [link] [comments]

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